![]() ![]() Integrated Hopper Apparatus - Allows machines to automatically extract from adjacent inventories. Tesseract Frames can now be disabled, if the recipe for Tesseracts is also disabled. Updated ThermalExpansion-4.0.3B1-218 -Redprints now have a Minecraft sound effect. Fixed a corner case extraction issue with Retrievers on Fluiducts. Fixed an issue where accessing a duct from ForgeDirection.UNKNOWN could cause a crash. More advanced relays to come in the future. Redstone Relay - new attachment which allows for redstone signals to be carried along a duct network. Luxducts - these glow when given a redstone signal. ![]() Super-Laminar Fluiducts - Unlimited throughput of fluids! They must be filled to capacity before reaching this rate, however. Updated ThermalDynamics-1.1.0-161 -There is now a Covers tab. Updated RedstoneArsenal-1.1.1-89 -Corrected an issue where non-keyboard key bindings could crash the game. Fix: A rare crash occurring on login to a world has been fixed. Updated malisiscore-1.7.10-0.12.8 - Fixed bug when replacing item in recipe input - Fixed rayTracing bug Updated Mantle-1.7.10-0.3.2a.jar - Fixes crash issue when pulses containing items/blocks used in books are disabled - Improve mapping migration performance Updated MCA-1.7.10-5.0.7.2-universal - Fix: A frequent crash occurring at night has been repaired. Mipmaps will be re-added once it can be done in an efficient way. Shorter loading time (cut down by 30s) by temporarily removing startup mipmaps computation. Fixed a proxy issue that prevented placing materials in the Decobench. Fixed potential problem with fake tileentity badly casting. Glass and snow are not blocking placement anymore. ![]() Shift clicking will ignore the bounding of other models, allowing you to place models within models. If you want to desactivate the outline when looking at a model, check out PTRModelLib.cfg. The renderer itself is a new wip mod included in this release (PTRModelLib). The rendering is completly GPU bound and not CPU bound anymore. Everything is based on VBOs, triangle strips and magic. Updated Decocraft-2.1.1 - Added 50+ models, did some renderer optimization! - Better, faster, stronger rendering. Flat bedrock replacement now plays a bit better with mods that add variations of bedrock. Corrected an issue where non-keyboard key bindings could crash the game. Updated Chisel2-2.5.0.43 - HotFix for the ClassCastException with the GUI Updated CoFHCore-3.0.3-303 -Corrected a bad interaction with the stencil buffer and starch-based hardware. Unfortunately, I would have to make this changelog massive in order to mention them all. Dang those datawatchers! - SEVERAL performance enhancements were added to the mod. Elementals now properly rotate! :D - Finally (hopefully?) fixed the demon glitch. Performance build, and also improved/fixed the dynamic mace mine speed. Fixed the arm rendering being idiotic - it renders the bound armour model without people actually having that armour. ![]() Fixed API calls so that they no longer reference the main mod. Fixed the tool paradigm silk touch on redstone ore - Blocks.lit_redstone_ore does not have an item. Fixed the Void sigil so that it now works. Yup! - Removed FBOs from the mod, so that lower-end computers can use the mod more easily. Created the Ritual Dismantler to dismantle rituals automagically (if they are active). 1.0.10: Updated BloodMagic-1.7.10-1.3.3-13.jar - Made the Ritual of Magnetism more efficient by caching ore blocks. ![]()
0 Comments
Leave a Reply. |